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Welcome to the website of bioCity, a population simulator. In bioCity, virtual organisms are created and made to move, live, and die in a 2-dimensional continuous space world. It is a discrete time simulation designed to help study population dynamics in real life. To start, visit the about page.

Version 0.4.2 Released!
[May 08, 2008]
Data displays more clearly now, and programming scenarios should be easier now.

Join the project.

Browse the git repository.

Get it from the download page.

View the roadmap.


News

Thursday, May 8, 2008: The Organism class is now an interface, so making new scenarios for programmers ought to be easier now. Also the output is a bit more clear. So expect some new scenarios soon!

Monday, May 5, 2008: I'm rewriting part of the program to be more extensible. I'm making the World class into an interface now, and each scenario now must be in a separate class. This will also happen with the Organism class as well. What this means is that it will be easier to program different types of scenarios. For instance, organisms in 3-dimensions (ocean simulation?) will be easier conceptually, for me at least.

You can expect some updates within the next two weeks. As for user options, the "screenshot" feature will come soon. Clearer data output is also already implemented (in the staging branch), and should be available for download soon.

Sunday, May 4, 2008: bioCity now checks for negative time values and other errors that the user inputs. Also, now you can set the length of the interval for data display. The default before was to display the population size every twenty (20) timesteps.

Also, I added a roadmap that lists the short- and long-term goals for the project.

Thursday, May 1, 2008: The new 0.4 version has been released! Users can now choose the parameters for the rules. Visit the manual for details.

Also, check out older news.


The 32x32 icons here are from the Tango Desktop Project. The logo was made in Inkscape and the website in Vim.